Tuesday, March 9, 2010

Methinks Thou Protest Too Much: or, how conservative critics often miss the point by being too detail-oriented


Normally I eschew apologizing for long lapses of absence, but in this case I'll make an exception, sorta. And while I'm at it, I apologize for using the word "eschew" in a sentence... I swear, my language gets 5x more hypocritically high-brow when I write these things... it just kinda comes out...

At any rate, in what little time I have these days (a few operas, Lent, and a job/housing search notwithstanding) I'm working on a project to collect, organize, and synthesize all my posts and essays on the Arts from the past few years. This has been taking me away from writing new posts (because I have the lingering feeling I'm cyclically repeating old arguments without meaning to) but it's also made me want to write more, too many more in one sitting actually... so I suppose it's a pro-and-con situation.

The comments I wanted to (maybe briefly?) make tonight just to get the ball back and rolling again has to do with moderation.

In the past few months I've heard a few really great talks and essays that in their own way have collected into a single theme for me. The paradox is a familiar one, if you think about it:

1. On the one hand, the little details really do matter.
You can have a fantastic story with exciting plot points and great techniques and moments, but as I've pointed out in previous posts, if it twists the final message just a little bit, it can honestly ruin the whole thing. (For an excellent example of this sometime, get me going on the move The Matrix...but I won't get into that now, the second point coming up is more important)

2. On the other hand, almost nothing annoys me more artistically than someone who is offering criticism that goes well beyond the original scope of the work's original intentions.
I was listening to a podcast this week talking about our environmental worldview, and the speaker usually has very good points to bring up, but he's also very often overly hyperbolic in his examples, which to me, very quickly undermines the whole adventure.

Here's a case example of what I mean: The speaker was talking about going too far in our "environmental conservation" mindset that we lapse into demoting humans and their place in the world. This is a really important point. He was denouncing the kind of generic spiritual "mother earth" language that wrongfully deifies Nature. But then he brought in the film Avatar. He then went on to say that the film, through it's Native American-style spiritual content, was promoting a dangerous pantheistic religious worldview which was also suggesting that the only real sollution to man's pollution of the planet is to evict humanity from it. Now I'm gonna stop right there and say, "no it doesn't."

For the record, the film was proposing an fictional alternate ending to the tragedy of the Native American conquest. Yes, it was environmentally based. But the world of Pandora was a direct metaphor for the New World, aka North America. It wasn't saying we ought to take Earth and ship out our people to space. That's just the kind of analysis that goes too far which I'm speaking against here.

From here I want to take one step back and address one more broader point, one that some of you have heard me say many times before... Sometimes for a story to be effective and true to itself, it has to contain elements which are in themselves ...not ideal. In this case, the film contained a Native American style spirituality. Obviously a Christian observer would not endorse converting to animism when (s)he extols the film's environmental message. Would the story even work if the Navi had a monotheistic religion that looked surprisingly like Christianity? This sound ludicrous, but I almost feel like I have to go this far to counteract the points I hear a lot. This is the essence of the whole anti-Harry Potter mania that came out of the Religious Right.

It comes down to misunderstanding a very important rule of Art: In fiction, not every element is a 1-to-1 parallel to the real world.

So a balance has to be made. And I'll admit, it's a tricky balance. The first half of the paradox still stands. Details do matter. If those little elements do manage to push the final message over an edge, then it has to be called out. But let's not go nuts here. Especially when we're talking about art which is made by non-Christians.

Sunday, January 24, 2010

Life, Digital Life and Dangerous Art: Or, why I just might keep watching Caprica…



Today I came home and sat down to check online for episodes from a few of my regular shows. I don’t have cable, and so I’m at the mercy of channels that post “rewind” courtesy episodes on their websites. Fortunately, most of the shows I watch do so. In the process, I stumbled upon Caprica, the prequel spin-off to the recently finished Battlestar Galactica run. At first I told myself I wouldn’t get into that show, because I didn’t care for the way they were teasing it on the trailers. But since the pilot was still posted, I thought I’d give it a chance.

Without spoiling anything too drastically, the setting is a world basically like our own, though with some really interesting twists (classical Greek polytheism meets late 20th-century religious cynicism for one). The premise is still really vague and mysterious, but it seems to be that a teenage girl designed an artificial intelligence, which due to being misunderstood and abused by humankind, will eventually go “bad” and become the Cylon badguy of Battlestar.

Ok, forgive me for the dry Science Fiction, but I had to give some context. What sparked my attention was how aptly it addresses the idea of the Internet and technology in today's world (as any good sci-fi should). There’s a line where the intelligent program is defending herself as a real person and she lists-off how people leave lots more than just "footprints" online. Credit card purchases, photos, journal entries, newspaper archives, medical records… in short, biological and psychological profiles...

Here's where my attention really got caught...

While I was watching this show, I was also on something of a mission. My good friend is getting married soon, and she wanted a picture of my tuxedo. I didn’t have one, but I knew other people did. This led me to manually searching through the Facebook picture archives of a dozen of my old College Choir alumni friends, looking for candid and performance shots with our short-coats. That in itself led me to pause for a moment or two.

With only a little premise, I could easily dig through 6+ years of many, many people’s lives. Moreover, thanks to the friends-of-friends feature and people’s penchant for posting large amounts of personal information and photos online, I found that if I wanted to, I could probably reconstruct a decent outline of the last decade of the lives of complete strangers.

Without trying, and in a very real way, I’d proven the very point of the episode. Science fiction to social commentary, just like that. This also seems to resonate with my last post, where I reflected a little bit on the dominant metaphor of the film Avatar. (The movie audience vicariously lives the story by technology the same way the character lived in an avatar.)

Where am I going with this? I mostly wanted to bring up the situation anecdotally, share the moment of coincidence and just say “hey creepy.” I also wanted to plug Caprica, because despite how disturbing the show’s producers can get, they touch on some really apt themes and messages that are worth looking at.

But it also leaves me with something of an open-ended question too, which I might pursue in later posts. There are a lot of shows out there that are pretty powerful because they touch on real questions. But it’s also important to be really aware of what answers are being put forth.

For the past few years I’ve written and advocated that valuable artistic engagement is based not so much on aesthetics (whether it’s pretty) but more on the validity of its thematic content (whether it’s true). I’ve since come to learn the hard way that such a philosophy is a bit dangerously naïve. It’s not just whether the question is valid, you also have to see how they’re answering the questions.

These days I give my compliments to television producers. They’re asking better questions than they used to. It used to just be drama for emotion’s sake and comedy sit-coms for the masses. Now they’re delving into stuff. Bravo. But some of their solutions have been far from wholesome. I got caught in the middle of it for a while…still do sometimes. And I’m curious to see what Caprica brings up.

Wednesday, January 13, 2010

The Fickle Avatar, or why a movie can be simple but still good


Editors note: I appologize for the rambling nature of this one, it's been a long while since I've written here, so I'm out of practice, and I have a lot of divergent thoughts spinning in my head at the moment. So please take the ideas as more underdeveloped than I'd wish...

So I have to admit two things up front:

1. I loved James Cameron's Avatar
2. I'm really really tired of people ragging on the movie.

I keep hearing the same complaints over and over again, the plot is too simplistic, the story is nieve...etc. Well, I'm going to try my best to avoid being snippy about all this, but I'll put out here right now my thoughts on those ideas. I'm reminded of Johannes Brahms' comments when a music critic remarked how his 1st Symphony was awfully similar to Beethoven's 9th. (For those of you who aren't music nerds, his response was "Any @#$( can see that.")

His point? The same as mine: Get over it.

Dear critics, you think you can do better, try yourself to make a movie that makes more money. (Oh yeah, and by the way, last time I checked, it's the highest grossing film ever, not counting inflation.)

Ok. My little hissyfit is over. Thanks for being patient with me. Now on to some real comments about it.

1. A simple plot, a simple message.
I don't have a problem with simple plots. The message was straightforward. It's a thinly veiled allegory or parable for how we did some serious damage to the Native Americans. And we really did. Sometimes I think this really gets lost on my generation. We hear about it so much we're really cynical. So instead we deride any depiction of "over-utopian" views of Indian life before the big bad colonists came along. That's a defense mechanism on our part. It doesn't change the fact that we still haven't come to grips with the fact that as a civilization we came in and erradicated another one. I'm not saying we can undo it, but I don't think we can ignore it either.

While on that note, I think it's also worth mentioning that other than the historical theme, the basic pro-environmental view is also worth looking at. This is where religious people start tweaking out and getting fidgety. "It's promoting pantheism!" They decry. I say no it's not, really. It's depicting a society that saw their connection with Nature as a whole. They gave it an theomorphic name. (And by the way, they hid it behind science quite directly too, noticing the rather high-caliber biological explanations for their religious attitudes.) It's not really my aim to get on a high-horse on that one, I just felt like mentioning it.

2. Bigger and deeper things

For those of you who still don't like my defense of the plot's simplicity, then here are two much deeper elements that nobody seems to notice or talk about. The avatars themselves... they present quite an interesting metaphor. The use of digital technology to lead a person to eventually come to a much deeper appreciation and harmony with nature? Critics seem to look at that as hypocracy. I see it as a very subtle and deep irony. Moreover, it's a metaphor for what we're doing as audience members.

The film is most famous for its "groundbreaking" 3D technology. In essence, we're emersing ourselves into the reality of the film as deeply as our technology can go, so much that our nervous systems are being tricked into thinking we're surrounded by the sensory experiences of the world on the screen... Hmmm, does that sound...familiar?

That's the whole point of films. In video games, we use that very word, avatar, to describe our virtual projections into the created worlds. Some are highly critical of this. To keep it in the movie, let's look even deeper. The main character, through his avatar, comes to a deeper understanding of nature, it's what brings him to his crisis moment. However, interestingly enough, in the "simplistic plot" the avatar isn't enough. Eventually, he has to go through a deeper change that more fundamentally transcends his false-interface. If he's going to internalize and live out the lessons his technology taught him, he eventually has to go beyond just using that technology as a tool... I'd say that's a fairly nuanced and profound way of saying we can use our media to teach us lessons, but it's not just escapism, we need to actually change ourselves. That doesn't seem too superficial to me.

The second thread I won't go too deeply into, I think I've already touched on a lot so far. But if you're curious, I'd say look at just how many blazingly Christian metaphors are within the story. Conversion and Baptism/Resurrection in particular. My point is just this...

The plot may have been "predictable," but it wasn't meant to be a mystery...
It didn't present any original story twists, because it was essentially relating a true (rather that original) story...
The storyline might have been "simple," but its very ontological metaphors and secondary meanings go much deeper than anyone is giving it credit for.

I, for one, am going to see it again.

Saturday, December 12, 2009

The Performance Paradox: or, why I sometimes hate doing what I love


So it seems I've let this go delinquent a bit, sorry about that. But anyone who knows a performing artist personally should know about the Winter season and what it does to us.

The ironic thing I find is that so often, this season is so hectic that we artists can forget to enjoy what we're doing. It sound ridiculous, I know. Especially for those of us who dedicate our lives to the stuff, and even write blogs gushing about it's power and importance. Sometimes, when we ought to be really grateful and lively, people, we're just flustered and aggravated.

Now, there is at least one valid reason for all that.

An old teacher and now colleague of mine, Prof. Thomas Brooks once told us when we were in the college choir that, in a lot of ways, we were like the college's flagship sports team. We had to act like a team, we had to do it all despite our academic work load, some of us even took the activities of the choir to be the real focus of our time at college, etc. The parallels match up pretty evenly. (And anyone who has been on riser-crew knows that concerts can be as strenuous as a full-contact sport). But there was one exception, a sports team has a season of wins and losses. The college choir, he said, couldn't. We had to have a perfect season every time. If we didn't, there was no going back.

Now, it was a bit of an exaggeration, but I think the point holds true. In sports, you have a lot of plays and sometimes they go bad. It's expected to an extent. You're just an athlete. In the arts, if it goes bad, it is not expected. It's a serious failure. You're not competing in a zero-sum game against an opponent, you're competing against yourself and all the logistical challenges of doing the art.

Any of you who do the arts knows this is true. However incredibly romanticized the performance world is, we don't just go up there and emote and sing and dance and story-tell naturally. We practice, we wrestle against our own nerves, the humidity, the acoustics of the room, etc. Now, if you're far enough along, you know how to overcome that stuff. If you're still learning, it's a battle. But even when you're good, it's still a conscious effort.

So all that to say, sometimes when the dice roll against you, as an artist you have to go into "survival" mode. You go on stage, you smile, you spend every moment controlling all the different factors and you get it done... the audience will usually still be happy, and the outcome can even still be pretty good. But in the process, as an artist, you didn't really do your thing. You just got through it. Then there are the times when you went up there and made music, did your art, told your story. Those are the real wins.

Contrary to popular opinion, the audience cannot tell the difference most of the time. I've known degree-recitals which went horribly, and very intelligent audience members said "I could really tell you were getting into it there" etc. That's fine. This is a testimony to those of us on the stage. We cannot let the audience know. We just have to carry it within ourselves.

Ok, now this post is rapidly becoming a bit of a downer. That's not my intention. But I did want to talk a little bit about the paradox between the art, how much we love it, how we even dedicate all our time to it, and yet how hard it is to pull it off, and when you're there, sometimes you're just not all there. It's weird. But it's just part of the job, I suppose. You can't really ignore it. But you certainly get work over it. I've done that sometimes, other times not so much.

So, this season, I won't tell you what my real score is, because on the outside it's still 3-0. Another one coming up tonight. But I will tell you that I, for one, intend to do my thing rather than just survive.

Friday, November 13, 2009

Against dust-jackets: Or, the scent of a book


This afternoon, I sat down to read a book.

I'm actually really surprised to write that so definitively. You see, that's a pleasure I used to partake of very frequently, even up to a few months ago. But now I'm afraid that with the 'curse' of artistic success and an altered professional schedule, I'm finding it to be a much more rare occasion. (I must admit, the thinking and writing of these posts is equally under that burden at present.)

But back to my story...

I have my cup of tea, my recliner, and my book: a compilation of G.K. Chesterton's essays. As I'm reading I find very quickly that the dust-jacket is annoying me, (It's a hardcover, because I love such things...but more on that later.) it slips and slides around when I'm trying to grasp the book... so I take it off. And to my surprise, I had quite a specimen in my hands.

The book had a very smooth, cream-colored cardboard as its cover, with some kind of faux-leather binding, which was ornamented with gold filigree at it's edges. In a word, it was beautiful.

This made me look down to the dust-jacket, with its rather ugly green wallpaperish spread and a rather generic exhibit of clip art, as if its 'classic' status as literature demands some subtle but unobtrusive emblem of a featureless man reading at a candle... In a word, it was gaudy.

So now I'm left with my book, my very fine book with well thought out essays crafted on the inside, matched with its true exterior of simplicity and artful craftsmanship on the outside. And it makes me think.

What is all this? Why the dust-cover? Why so flashy? You might argue that if all books were simply leather or gray bound, with straight gold type, the bookstores would have a very difficult time grabbing your attention while you peruse the shelves... perhaps I'll grant you that. But in such a case, I would suggest that you treat such superficial packaging as the marketing trash it is and destroy it as you would the bright gold stickers saying "10% off this week only!" As they are no more than that, and deserve no better fate.

The other day I was listening to an interview from On Point, and it was discussing the beauty of architecture. In it there was one point I really enjoyed. It was asserted that architecture needs a balance between utility and beauty. Those fancy squiggly break-your-mind buildings often didn't work well when you lived in them, and if they were so out there as to not do their job, they failed. Likewise if you get purely utilitarian, as we tend to do these days with our boxy and mass-produced fare, there is something decidedly missing.

I would say the same can hold true in all manner of little things. I'm not planning on building a house anytime soon, but when I look at my hardcover book, I really like it as an object in itself, not just the content. Actually, I find the content and its cover to be satisfyingly complimentary. I derive just as much pleasure in reading it as I do holding it. I even had one friend who would go through a particular ritual every time she sat down to read. She'd plop down, rapidly flip the entire contents like a deck of cards, then stick her nose in the binding and sniff deeply. We laughed at each other anytime I caught her doing it, but we both agreed it was a good thing.

So I leave you with these possibly random, maybe superficial thoughts. Buy hardcovers, pretty ones. Rip off your dust jackets. Stop and smell the pages. You'll get a lot more out of it. At least, I certainly do.

Tuesday, October 27, 2009

A good article for Halloween, sorta


I found this link posted on Facebook through a fellow actor's page, and I think it's a really good follow-up after my (very) brief references to monsters in my last post.

The author is basically saying that monsters serve an important and permanent feature within our social imagination and moral framework. I especially liked his references about "imaginative rehearsal..."

It's like Frederica Matthewes-Green once quoted as the curse of the writer, once you get a good idea you always end up finding someone who said it better than you possibly could, before you had a chance to try. ;-)

Sunday, October 18, 2009

The two levels of being in Art


Editorial note: This post is no-holds barred, it's not a sythesized argument, it's just letting my mind go loose, and what streams out is what is being processed, realized, corrected as I type it. The end will likely be sudden, and I may even contradict myself halfway. That's how I roll sometimes...
-D.A.

In the past few years, the strongest theme in my aesthetic of narrative Art has been one of reality. I would strongly make an argument that Art, when properly done, is ontologically true on a very deep level, despite being a "fantastic" story. The choices made by characters need to be real, otherwise we wouldn't go along with them. The themes they address need to be real, otherwise we'd have no reason to watch them. And on the deepest level, our witnessing them has direct implications and consequences on our lives. Therefore, a story is not "just a story." The story is real.

Now, you can quibble with that plenty, that's really a very condensed summary of pages and pages of old essays I've written and wrestled with. I posted them on my old blog, and I still have them archived, though it's been a while since I've dragged them up and revisited them. My main point is that this view of Art as real has two major consequences. One, it elevates its significance to more than just passing entertainment. Two, it requires more ethical responsibility in the telling. If a story is real, then creating evil within it has an intrinsically ethical challenge that needs to be addressed.

Again, this is all prefatory. But I think that gives you enough of a starting point to hear where I want to go next. Recently, I've started considering a second level to this scheme. Art exists on an primary ontological level, yes. But I'm starting to think it also exists on a second-order level as well, one which is more symbolic or representational.

When you see a young boy playing make-believe, he is engaging with forces bigger than himself. He is killing monsters. We laugh at this if we're cynical. But many would argue that the child is doing something very real here. He's living in a world which has evil in it. Where things go wrong. Where there are scary things he knows are bad, but cannot prevent. When we make monsters, we are physicalizing those abstract ideas into a single thing. An entity we can fight and kill. Or, maybe like Jim Henson, we make them comic, and so we no longer fear them, we laugh at them, and gain master that way.

The jump between that child's play and our theatrical works is not a large one, I don't think. The secret, I think, lies in the fictitious element. We create a kind of "unreal" space, wherein we can change the rules to do a kind of otherwise "real" thing. Where the bad guys are completely bad. Where evil has a form. Where the hero can get hurt, but can still stand up. This also lets us do things that mean bigger things. To "kill a monster" is on the primary level an act of violence against a creature, something we would identify as bad and seek to avoid. But on the second-order, it's the act of eliminating the evil which ought to be destroyed.

This leaves a lot of questions regarding where the line is between the first and second order of things. I don't really have the answer to that, this is all something of a new realization to me. This paradigm seems to have something essential in it... but I haven't figured it out.

One of the big caveats which I think definitely needs to be said in this mode of thinking, is an intelligent and self-aware audience. If the audience does not see the second-order, then something has gone wrong. It is in these deplorable cases where we make an ultra-gratuitous film and pass it off as art, using the pretense of an unengaged second order to simply give us the excuse to enjoy the violence and sensual content. But this is a failure in the artist and/or the audience, not a wholesale failure of the work itself.

Another theory I might put forth. (...this one really undeveloped as yet) It seems the biggest thing this symbolic view of Art affords is a certain license to do things on stage which one wouldn't do in real life, only since it is universally understood by the actors and the audience that it is in an "unreal" space... precisely because the actor who gets killed will get up at the end. But the question always comes back to the same bottom line, how far is too far? What is that line?

I'm beginning to suspect that it may have to do with that other trend thrown around a lot lately: realism. In the older comics, the heroes didn't bleed. Not even the badguys. They just got beat up. In Elizabethan drama, if a horrible act of violence happened, it was offstage and referred to... today, we see blood and guts and everything. Now, if the message is to say "violence means people get hurt, and that's bad" okay. But if the message is more second-order, then I think that violence does more to pull the audience out of that higher frame, and more into just seeing violence plain and simple.

Here's an illustration of what I mean. It used to be that cartoons and such were "fake" and we liked action and adventure. We got our virtuous encouragement, but we weren't exposed to all the blood and guts. Then, someday came along that a real fight had to happen. And we saw blood. And we were rightly horrified. Then we made the connection that sometimes fights have to happen, but they have bad consequences and real risks. These days however, it seems that we see so much violence all over the place, we don't mind it so much anymore. "Oh, the other guy gets brutally maimed? That's not too bad, he deserved it anyway..."

So, it's complicated. It seems to me that I do land in circles, since they all come back to "what is actually happening? "What is allowed?" and "Which is good, what is okay, and what is harmful?" To some extent, that always lands on the audience's self-awareness. But I also think the debate just got a lot bigger in scope in my own perceptions...

PS Comments on this one are definitely encouraged. I'm trying to figure this out as much as I'm trying to "share" it. So do you horribly disagree? Show me where. Think I'm on to something but missed it? Fire away...